Community Season 6 The Weird Season

For the first time since the show began in 2009, I turned off an episode of Community. I was completed disgusted with myself until I really stopped to think about it. Why should I be ashamed of myself for turning off an episode when this IS the weird season.

I remember watching the fourth season and being horrified with what the show had become. The new showrunners clearly did not understand why the show had such a cult following. It didn’t need to constantly make lame jokes about itself or  try to bring up past jokes to get a laugh. What made the first three seasons brilliant is the uniqueness of the situations. What do six friends do when they don’t trust each other? What happens when one of those friends accuses the others of stealing a pen? Chaos, that’s what.

Another thing that makes this show brilliant is the characters. One of the thing that season six has lacked thus far is the combination of characters. Losing not only Troy and Shirley, but also Pierce really made the show decline. Yeah, I know he was a pain on set, but he was as Abed says “The lighting rod. Now that he’s gone, there is lighting everywhere.” With the loss of Shirley and Troy, the show lacks that bickering and exchanges that made the show enjoyable. To me whenever the show went to the study room, I couldn’t wait to see what happened next.

Is it possible I am letting things get to me and season 6 isn’t as bad as I think? Sure. The episode that made the weirdness too real was “Episode 8:Intro to recycled Cinema”. This episode screamed WEIRD at the top of its lungs and it honestly made me take a step back and think about what has changed and how far off course the show has come. The clips of Chang and the whole vibe of the episode was very creepy and not in a good way.

This show has come so far and not that Dan Harmon has full control of the show, it is really obvious that NBC’s control was perhaps a good thing. I will wait until the end of the season to judge it as a whole, but I have a feeling the season will be going more off the trail than usual.

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The Room Two Review

The Room Two begins with a box and ends with a box.

The Room Two is a horror puzzle game that uses the touch screen to manipulate boxes to solve puzzles. Despite the name, the title actually drifts between multiple rooms.

The Room Two is sort of an odd sequel as it doesn’t exactly emphasis its own story. The plot is giving through vague notes that are placed in each room.  While Fire Proof Games has put a lot of work into the lore of the game, it becomes hard to follow when it is through notes that don’t explain it well.

What the game is really about is the gameplay and looking in every nook and cranny of the box or boxes that sit in the middle of the room. Where the game begins to differ from its predecessor is instead of placing one box in front of the player, there is now multiple stations that the player must switch between and solve. On one box there might be a drawer that reveals a key, but it might open a hidden door on another box. While this might not seem too complicated, it requires even more memorization and attention to detail as ever. The lens returns to aid players in seeing things that are not visible to the naked eye.  Fans of the first games difficulty can be excited again as the game does not ease up. If you’re a newcomer to the series, don’t worry as they have brought back the hint system that gives multiple nods in the direction that the player needs to look. This is optional and can be turned off if wanted. When all of the puzzles are solved, the game moves the player to the next set of boxes.

The Room Two is sort of an odd sequel as it doesn’t exactly emphasis its own story. The plot is giving through vague notes that don’t emphasis the story. What the game is really about is looking in every nook and cranny of the box or boxes that sit in the middle of the room. Where the game begins to differ from its predecessor is instead of placing one box in front of the player, there is now multiple stations that the player must switch between and solve. On one box there might be a drawer that reveals a key, but it might open a hidden door on another box. While this might not seem too complicated, it requires even more memorization and attention to detail as ever. The lens returns to aid players in seeing things that are not visible to the naked eye.  Fans of the first games difficulty can be excited again as the game does not ease up. If you’re a newcomer to the series, don’t worry as they have brought back the hint system that gives multiple nods in the direction that the player needs to look. This is optional and can be turned off if wanted. When all of the puzzles are solved, the game moves the player to the next set of boxes.


One of the many puzzles in The Room Two for Android and iOS

One of the many puzzles in The Room Two for Android and iOS

The presentation is very straight forward. There is no HUD besides a single bar on the left side that shows all of the items that the players has in their inventory. The controls are as convenient and streamlined as ever. To look around, all it takes is a swipe of the finger. To zoom in on one area, a pinch of the fingers or tap moves the camera closer. Finding a drawer on the side of a box requires a drag on the handle to open. Sometimes the game requires a two finger swipe in order to pulls things out. I played this on the Nexus 7 so all of this is extremely smooth and there isn’t any hesitation in the game.

The atmosphere of the game is complemented by outstanding sound and music. Not only is the player in a dark room with creepy objects, but the music adds to the environment as it sets the mood. The smallest sound effects in the game really enhance the small motions of the game. Playing the game with headphones really allows the player to be pulled into the world that Fire Proof Games has created. When the game goes into quick cutscenes they come to life in high quality graphics.

The game comes together with a few minor improvements over its predecessor. This time around the puzzles are more complicated, but at no point did I feel as though I was overwhelmed as the hint system points you in the right direction. This is a fine example of a high quality title on the Android and iOS platforms.

You can find the game on the Apple app store here, the Android Google Play Store here, and on the Kindle Market here

9/10

February 11, 2014

Today I finally got my crap together and started preparing myself for what I might do after I graduate. I went to the career services office and set up a mock interview. Hopefully this show me what I am doing wrong in interviews and I can finally end this job search. Even after all of my time searching for a place to give me a chance, I am staying optimistic even if everything doesn’t seem to look my way. I am hoping that writing a post a day will keep me positive and focused on what I have to do. 

I think tomorrow I will start putting together a list of topics I will write about, one of which is churning in my head slowly. 

I suppose that is all for now. Until next time. 

 

My name is Nick

This is going to my site for when I feel like posting a review or if I need something to get off my chest about video games. I’ll post stuff about me later